By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Bayonetta 3 makes the Switch look outdated. The ambition and scale were too much for the aging hardware, and the game actually looks worse than Bayonetta 2 as a result even though 2 was designed around even weaker hardware.

Zelda doesn't have that problem. It doesn't have worse textures than the previous game to accommodate its larger scale like Bayonetta does. The cell-shaded artstyle means it doesn't need the highest-quality textures or highest polygon models to look good. But it still has BOTW's strengths in having so much actually modeled grass and such an extensive and robust physics system, along with improved draw distance and other small improvements that add up.

If the problem is that the game has noticeable aliasing or looks blurry on a 72-inch 4k tv, that's not the game's fault. That's been an issue for the Switch since the day it launched, which was a year after 4k tvs started becoming mainstream.

Tears of the Kingdom for the most part looks like it's in-between a high-end PS360 game and a low-end PS4-XB1 game, which is the expected level for a high-end Switch game. It doesn't have the high resolution textures the Crysis trilogy somehow got out of the Switch, but it's still doing things that are extremely impressive by any standard, not just for the Switch. And the fact that such a large open-world game with such advanced physics and interactive systems is so stable is an incredible feat that has the entire industry standing up to take notice.