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Kakadu18 said:

Looking at TotK right now.

The grassblades move beautifully in the wind. The landscapes look gorgeous. Random boulder drops from the sky. A grasshopper is jumping the grass. The sunlight bathes the world in a soft yellowish hue. A huge dragon flies slowly across the sky.
Soft piano tunes complete a peaceful image that is just utterly beautiful.

But there are not enough polygons in that random grassblade #27534418 so my immersion is broken and my eyes start to hurt. I think I'm starting to feel sick. I need more polygons and 4k tectures! There are not enough useless tiny pebbles on the ground!

If they had to make the game with far more advanced graphics, that don't make the game in any way more fun, it would take 20 fucking years to finish.

The graphical fidelity is fine, the output is not though. Maybe it looks better on the Switch OLED, but on my 4K HDR tv it looks washed out and blurry, next to a lot of judder when panning the camera. It kinda feels like Nintendo doesn't care about tvs anymore at all.

I don't need more polygons nor 4K textures, I need a stable sharp picture that doesn't have me wondering what's wrong with my glasses :p So maybe give the option to dial the detail down to get stable 1080p30 output when docked. At least 1080p scales well on 4K screens and 30fps is perfectly fine for 3rd person action adventure.

My wife and kid are currently playing Ratchet and Clank again after playing Snipperclips on the Switch. Can't get them to play Zelda either lol. I'm gonna play some Humanity on PSVR2, easier to see what I'm doing.