Captain_Yuri said: Yea but I don't get why they don't just wait a week to release them instead of dealing with all the backlash. Jedi Survivor ran like ass on all platforms at launch then a week later, 95% of the performance issues got fixed. Like bruhs... |
Apparently devs have been complaining internally at some places, and from what that Nerd Youtube channel got from some devs, is that they have not enough certs to make the call to fix the perf issues just before launch. When an exec/producer makes the call for a launch date, they 100% commit to it, and that is sadly out of a devs control (unless you're indie, you're your own boss and mostly call the shots).
I think we're at that stage where we're all hating these buggy/bad releases, then finding out later on it was a combo of execs being retarded and committing foolishly to launch dates, as well as shareholders not giving a fuck and wanting shit pushed out the door, so they can make their quick monopoly bucks (more like lottery, since that's what shareholders are doing in general).
It'll eventually reach a point where execs in these big corps are really going to have to either suffer heavier rules imposed on them, or a mass clean slate, because I know it's execs and shareholders are are the most problematic, but the rest of the world is still sat there scratching their heads and wondering why these games launch like this, or feature diming bs tactics. If somethings gotta go, it's the execs/shareholders first and foremost.
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