Been playing for a few hours and the exploration aspects and sense of wonder is still as amazing as in BOTW. The visuals are pretty much the same (which I’m fine with because the only problem I have with that is the resolution, not the actual visual buildup and style) but performance seems to be improved over BOTW despite the larger scale, it feels smoother. I’m hoping the Ultrahand part of it will grow on me, as that kind of things has never been my cup of tea. I can see things getting tedious because of it, but I hope I’m proven wrong.
I do wish they’d go for a more straightforward approach to gameplay and level design (while keeping it open world) and not turn the series into a single player Minecraft or Fortnite action RPG.. And damn do I wish they’d have figured a different approach to weapon durability and the combat balance that’s tied to it. But it is what it is. Will have to get deeper into the fuse mechanic to see if this makes things more compelling than what was found in BOTW. But I still think the weapons break way too quickly and easily. Bordering on ludicrous.
But… So far, I’m enjoying my time with it. The intro when turning the game on for the first time was excellent. The tone and atmosphere were gripping, and the story setup is intriguing and compelling.
Currently at work, so I can’t play for the next 10 hours. But it sticks to my mind the whole time and I can’t wait to get back to it after my work shift. So it’s certainly doing a lot of things good!!