shikamaru317 said:
I avoided the mark of shame, beat Ashava on my 5th attempt this morning on the 9am spawn. Thought the drops were kind of lame for a 13 minute boss fight though, I got a single legendary wand drop for my Sorceress (admittedly one of the best legendaries for sorceress, the one that increases damage by up to 30% when standing still for awhile and wasn't cancelled by moving with teleport) and a legendary cache which had nothing but some gold and obols inside. Feel like they need to improve the world boss drops before launch, these are by far the hardest boss fights in the game, generally taking players more than 10 minutes to kill unless you have multiple people that are very well specced and equipped in your instance of the fight, for that kind of time investment you deserve more than a single legendary drop imo, you can farm legendaries faster in dungeons and such even after the nerfed legendary drop rate since the open beta. |
One guaranteed legendary for 10 minutes is pretty good :) I don’t think they should increase the reward.
It was not a nerf technically, this is the normal drop rate for the final game, they simply increased it for the open beta so people can test builds and aspects.
The level 30 was just a glitch because we could not level higher, this will not really be a thing in the full game and you cannot really farm legendary faster than that in 10 minutes. Esp when it is guaranteed!
this is a game that people are supposed to play for really long.