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Leynos said:
coolbeans said:

I'm left utterly shocked by this part.  I loved how it managed a nice yin/yang between fights, exploration, and characterization.  I'm also a big fan of skiffing around too.

You're right about them lessening the gore.  I remember a popular video pointing that out too.  There isn't that same kind of fleshy, 'smacky' sensation to melee and certain weapons.  Hopefully TC amps that up with Gears 6, especially with new visual & audio tech.  

Because it adds nothing but artificially pad out time. It's empty. It was clearly done because everyone else was doing it. It would have worked better to just use a map and location select if it wants to let the player do it in any order. I don't hate the game by any means but MS and its shooting IPs need to stay away from open worlds as they have not figured it out and not sure they ever will. At least when it comes to Halo and Gears as those IP's don't really lend themselves to that.

Agreed with you on Gears but I disagree on Halo.

For Gears, the Skiff was fine and the cool lightning effects but other than that there wasn't anything to do and of course since characters in Gears move slowly, the Skiff is the only solution to get around a large area. The idea felt half finished, one foot in the door, it felt like they wanted to test the reception to open-world Gears first before fully committing to it.

Then the Gears 5 Expansion came out which from what I've heard is linear fully, so I guess they've made their mind up. Gears should stay linear Imo, it's simply too slow paced for an open-world in terms of character movement, it's scarier as a linear title and feels more action compact, linear lends itself better to Gears cover based action.

I also think the multi-choice was a mistake, I get the vibe that The Coalition will regret it as well. Wonder if it was Rod's decision, Lol. They should change the name back to Gears of War as well. Anyway, I did think Gears 5 was great, I enjoyed the story, I liked the character growth, I liked the lean more into the horror aspects, I enjoyed the linear levels, etc.

Don't think Halo Infinite's open-world was a mistake though, I really hope the next Halo still has an open-world environment, Infinite blended it well by having a main open hub but still had its main missions be linear. Halo's sandbox & physics are simply 10x more deeper (and fun) than Gears is which allows them to go crazier with open-world environments and throw you a dozen vehicles and mechanics to easily get around and populate it with more stuff.

Infinite's biggest mistake was a lack of environments and no large scale battles, both easily fixable when building on it, I really wanted to fight Scarabs on Zeta Halo and like take my crew of Marines with me to go take one down, Lol. All the environmental reactions as well such as enemy chatter was great too and the day/night cycle (although I wish night was darker).

Last edited by Ryuu96 - on 14 May 2023