the-pi-guy said: As much as I hate to say it, I think the PixelOpus closure makes business sense. Compare to Supergiant, it is in the ballpark of the same size of studio. And yet they're consistently putting out games every 3 years that are pretty much all reviewing better than Concrete Genie, which PixelOpus took 5 years to put out. PixelOpus has some very sweet origins, but they are not a big value add to PlayStation.
Transistor and Entwined came out in 2014. In that time frame, Supergiant put out two games to PixelOpus's one, and one of which was a GOTY contender, compared to even AAA games. It doesn't feel surprising. The more "at risk" studios: London Studio Media Molecule Team Asobi Team Asobi is a critical darling, and puts out high quality games in a pretty quick amount of time. Not sure if they're breaking even, but they're putting out high quality stuff. Media Molecule is a critical darling as well, but with worse budget issues. I could see their next game being a make it or break it, but I think they're fine. London Studio is probably the worst one off. They're at least a pretty productive studio. Blood and Truth was definitely better received than anything PixelOpus put out. So there is that. I could see any of them getting closed down at some point, but I doubt it (and I hope not). |
London Studio is a PSVR studio right? So I guess since they are very specific and almost the only one focused on it at Sony they may remain open.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."