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the-pi-guy said:

As much as I hate to say it, I think the PixelOpus closure makes business sense.

Compare to Supergiant, it is in the ballpark of the same size of studio. And yet they're consistently putting out games every 3 years that are pretty much all reviewing better than Concrete Genie, which PixelOpus took 5 years to put out. PixelOpus has some very sweet origins, but they are not a big value add to PlayStation. 

Supergiant GamesPixelOpus

Transistor (83)

Pyre (82)

Hades (93)

Entwined (59)

Concrete Genie (75)

Transistor and Entwined came out in 2014. In that time frame, Supergiant put out two games to PixelOpus's one, and one of which was a GOTY contender, compared to even AAA games.  

It doesn't feel surprising.

The more "at risk" studios:

London Studio

Media Molecule

Team Asobi

Team Asobi is a critical darling, and puts out high quality games in a pretty quick amount of time. Not sure if they're breaking even, but they're putting out high quality stuff.

Media Molecule is a critical darling as well, but with worse budget issues. I could see their next game being a make it or break it, but I think they're fine.

London Studio is probably the worst one off. They're at least a pretty productive studio. Blood and Truth was definitely better received than anything PixelOpus put out. So there is that.

I could see any of them getting closed down at some point, but I doubt it (and I hope not).  

London Studio is a PSVR studio right? So I guess since they are very specific and almost the only one focused on it at Sony they may remain open.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."