HoloDust said:
Well, hopefully TotK dungeons are significantly better than BotW's. I don't know - I'm one of those who don't like BotW very much, and, IMO, Nintendo did a piss poor job at communicating that they improved on its flaws - most of what they were interested in showing was more of " physics shenanigans in Hyrule". |
Like I said, they very clearly heavily improved upon practically all of the biggest complaints that people had with BotW. Or did you not see that comment I made?
Weapon durability, enemy variety, dungeon and their bosses, some people thought combat wasn't very rewarding, with monster parts for example being mostly useless. That's not the case in TotK anymore. Engaging in combat is much more rewarding in TotK because every enemy leaves something that can be fused with weapons and make them stronger and more durable or give them special stats, or they drop parts that can be thrown into these mashines to get parts for vehicles.
These "physics shenanigans" have much more of a point to them than in BotW. Being mandatory for traversal in the sky for example and improving weapons.
Do you not think that the physics system makes combat more fun?
Your so called "physics shenanigans" are not a flaw of BotW, they are one of the highest praised aspects of the game and are still being called revolutionary.
Last edited by Kakadu18 - on 07 May 2023