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HoloDust said:
curl-6 said:

I mean, after BOTW sold 4 times more than the previous highest selling Zelda, it was only natural they'd double down on the new direction rather than going back to a style of game that never netted them this level of success.

Oh, it was certainly expected that they would continue in BotW direction - after all they are most interested in sales. Then again, I have no problem imagining in my mind Zelda that is open world AND has a lot of designs that defined Zelda for decades. Not that I actually expected they would fully listen to people that were dissatisfied with BotW, but I was hoping they would listen to at least some of the critique.

But, I haven't seen that much, maybe some 10-11 hours, and that only in bits and snippets. It is possible there are things later in the game that are much more like classic Zeldas that I don't know nothing about at the moment. As I said, knowing there is underground is enough for me to decide to play it, though I would probably try to play it with as little as possible usage of crafting/physics shenanigans - akin to that guy that played BotW without climbing.

How did they not listen to any critique? The weapon durability can now be increased and make weapons break less, there are bigger dungeons now, with more variety than the divine beasts and bosses that actually stand out and are unique and the enemy variety is significantly higher now with both classic returning and new enemies. Those were literally the three biggest complaints people had with BotW.

The usage of ultrahand is mandatory for traversal between islands. It's not meaningless like you say. And fuse is in big part to make combat more interesting and fun.

I really don't get how you can say that these things are meaningless. The game revolves around them.