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curl-6 said:

I mean, after BOTW sold 4 times more than the previous highest selling Zelda, it was only natural they'd double down on the new direction rather than going back to a style of game that never netted them this level of success.

Oh, it was certainly expected that they would continue in BotW direction - after all they are most interested in sales. Then again, I have no problem imagining in my mind Zelda that is open world AND has a lot of designs that defined Zelda for decades. Not that I actually expected they would fully listen to people that were dissatisfied with BotW, but I was hoping they would listen to at least some of the critique.

But, I haven't seen that much, maybe some 10-11 hours, and that only in bits and snippets. It is possible there are things later in the game that are much more like classic Zeldas that I don't know nothing about at the moment. As I said, knowing there is underground is enough for me to decide to play it, though I would probably try to play it with as little as possible usage of crafting/physics shenanigans - akin to that guy that played BotW without climbing.