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trasharmdsister12 said:

In addition to other great points brought up (better sales performance because they're released day and date, the genres/gameplay loops span more interest from the PC crowd, the multiplayer focus encourages a longer tail end) I think one major consideration to make that makes this entire comparison somewhat dubious (especially if we compare 24h peaks) is that XGS very recently (ended yesterday) had a publisher sale on Steam. So the player stats would be inflated over this time (especially near the closing of the sale) as more people are motivated to purchase these titles on sale and check them out.

If we use peak player numbers, then outside of the big multiplayer releases (the Halo titles), everything else is rather aligned with the Sony published releases, ranging anywhere from a few thousand players to ~75k.

Info on the sale that just ran: https://store.steampowered.com/news/group/3090835/view/3685671291150422658

It is unfortunate that we don't have any trustful source for sales on PC, Sony gives some breakdown for some titles, but MS side we don't know for sure how much each title sold so it isn't really possible to compare with an acceptable degree of certainty. 



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."