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Kyuu said:

The main reason Microsoft's games seem to generally sell better on PC is obviously the day and date factor. PC pretty much has Xbox built into it, which for a lot of people kills Xbox consoles. This was always going to hurt Xbox consoles' potential, but it doesn't necessarily mean it's a mistake from Microsoft, it's only harmful for their console business which is just a segment of their game division.

Steam "concurrent players" isn't entirely representitive of success or sales. In addition to Steam, Sony sell their games on Epic Games Store which as far as I'm aware Microsoft do not. Now MS have their own launcher but we don't know how their games sell there compared to Sony's on EGS. IIRC, GoW sold an estimated 3-4 million in about 10 months on PC, it took Sea of Thieves (Microsoft's biggest game on PC?) years to reach 5 million on Steam. The majority of Sony's games are "one and done", so they don't really have the player retention quality of games like Sea of Thieves, Forza Horizon, Halo, or now Sony's own Destiny 2. Concurrent players can be a misleading metric depending on the nature of the argument you're making.

Anyway... I don't think Microsoft "going broader" is a mistake. They're just trying to adapt to their own strengths and weaknesses. I think it's too late and too risky to start prioritizing consoles again after years of integrating Xbox into the PC platform.

You are correct, but concurrent players number is not the only thing we have. If you look at the top 100 best selling chart today, you will find SoT there with 26 consecutive weeks, FH5 with 88, and Flight Simulator with 22 (and there are no games from Sony currently).

And about EGS sales, well, I guess there is no way for us to really know, but I'm willing to bet that sales over there are a fraction of Steam's, for any game.

And I'm not saying that Microsoft should drop PC, it is too late for that now; but I do think that it was a mistake in hindsight (from a business perspective).