Soundwave said:
The iPhone actually is the market leader in the US market, Apple doesn't care to heavily discount as much to get developing markets that require lower pricing, though even for that they've made some aggressive new model options on the bottom end of their product line at a cheaper price. |
Even in Brazil where or our wage iPhone is quite expensive (between 4 to 10 minimum wage depending on the model) it certainly isn't the number 1 in volume, but most likely is the one in profit and for sure the most desired smartphone for a majority of population.
Pemalite said:
Exactly my point. They are a leader in profits, even if they don't sell the most units. |
Ok, so we were just thinking from different points.
Azzanation said:
Sony have the marketing rights, which pushes a huge amount of CoD sales on their platform. Sales = Profits. Sony is making Billions on CoD alone, Xbox isn't. Sony have the Console CoD audience. 360 lost $4billion on hardware, the subs is what kept MS from leaving the market, the exact point of my thread. MS want subs not hardware responsibilities.
Disagree. For starters, weather UPlay, Originas, EpicGS, Battle.Net, Windows Store and ill add another GoG didn't exist, it wont change anything to how Steam is still ran today. If anything, competition has created more issues with the PC market place, like when EGS entered the market, creating more headaches for users and poaching games off Steam which frustrated players. Steam doesn't need competition.
Xbox hardware costs billions to RnD and create. It also means they need customer service stations, manufacture materials, deals and the middle man to sell them. XB1 made money for Xbox but it was due to subscriptions and Software sales. Xbox doesn't sell enough hardware to stay relevant. You dont need Xbox to exist since you don't invest in it. So hopefully for you, soon Xbox will pull out of the hardware business and you will just have PS for your needs. |
Sure R&D is costly and the HW is sold at loss, but right now (which can change if GP goes to major numbers like 100M+ subs) I think they would lose more when losing the royalties than save on the cost of R&D and subside for the HW.
Soundwave said: I think Netflix is probably the more apt analogy for how MS sees the XBox division ... Netflix lost money for 10+ years but in doing so became the streaming leader. Microsoft is not your typical company. |
The thing is Amazon and Netflix business model was to not give profit, reinvest and increase the price of the share and make shareholders happy. It worked for over 10 years, but now they are pressuring to show profit.
SKMBlake said:
Daniel Ahmad suggested the mere profits they were making on games and services were probably overshadowed by the loss they make on hardware, during the Epic vs Apple trial.
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Thank you for the clarity. Seems like Series is more expensive for MS to produce than PS5 is for Sony. 100 to 200 loss per console with the GP model selling less SW may have a totally different balance point than what Sony sees.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."