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Mummelmann said:

The weight and momentum based combat in "Exanima" is something to behold. It creates a realistic sense of difficulty and danger, and works very well with the isometric view so you can maneuver and get the timing right. Difficult but satisfying when you succeed, and every fight seems fair based on what gear you're wearing and using in relation to your enemies.

I keep coming back to Exanima through all the years it's been in (probably permanent) Early Access - it has a steep learning curve if one really wants to master it, but it is so fun to play around with physics based combat - that one accidental hit in the head that brings you or your opponent to the ground never stops to surprise and entertain me.