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shikamaru317 said:

I definitely feel like Bethesda/Zenimax had a major identity crisis last gen. Their singleplayer games, which they were known for, weren't selling quite as much as they had hoped, and so they got the crazy idea to try and work multiplayer into their games to try and boost their revenue with GaaS microtransactions. We ended up with Fallout 76, Wolfenstein Youngblood, Deathloop, and Redfall each having varying degrees of multiplayer integration, and each ended up disappointing many fans of each of the series/developers. It definitely feels like Redfall was a part of that Zenimax multiplayer push from mid-late last gen, even though it released much later than the other 3 did, we know it started development in mid 2018, before Fallout 76 and Wolfenstein Youngblood had released and subsequently underperformed both commercially and critically. Feels like by the time those 2 had released and flopped they felt like Redfall was too far along to cancel it, so they just redesigned it to remove the microtransactions and tried to increase it's singleplayer appeal, but to no avail. 

Arkane in particular really suffered under Zenimax leadership it feels, Dishonored 2 and Prey didn't sell as well as Zenimax had hoped, so Dishonored 3 ended up getting rushed out too early as Dishonored: Death of the Outsider (a mistake of a game as killing off the Outsider too early will complicate making future Dishonored games). Then Zenimax ended up cutting the budget they had to work with on Deathloop and Redfall, which lead to cost cutting measures like dropping their internal Void engine, artificially lengthening Deathloop with it's time loop mechanic, and cutting corners on the graphics on Redfall via mediocre texture work and lots of reused assets sprinkled throughout.

Arkane I feel will really benefit from being under Xbox moving forward. Before their games needed to meet Zenimax's rather high sales expectations, but thanks to Gamepass a proper new Dishonored or Prey game could be made by them, without cost cutting measures, since the goal is now Gamepass players rather than high full price sales like it was under Zenimax, and we know those games will pull in big player counts. Arkane needs to return to what their fans love about them, immersive sims.

If they do go back to there roots and give us an immersive sim, we are looking at what earliest end of this gen release? Just seems like this gen for MS is almost a write off at this point and just needs a strong finish to give them even a shot at competing  next gen