By using this site, you agree to our Privacy Policy and our Terms of Use. Close

This is what I was talking about: Deathloop Was Born Out of Bethesda’s Uncertainty Over Dishonored 3, Says Arkane Founder | VGC

“Bethesda wanted us to do something,” he said. “They didn’t quite know where we were going after Dishonored. ‘Do we want Dishonored 3? I don’t know, let’s make something simple and short before, and let’s see.’”

“And then [Deathloop] became a big thing, over the years,” he said. “That was the funny thing: ‘Nah, we don’t wanna do Dishonored 3, but if you can pitch us a small game, something that maybe has multiplayer so we can learn multiplayer, something that maybe has microtransactions, maybe something with a lot of recycling, like a roguelike.’”

After Prey flopped, I wouldn't be surprised if Bethesda told Austin to the do the same thing.

Stop making your single-player focused studios make multiplayer-focused titles...Hope this is the end of this under Xbox and Bethesda goes back to fully single-player focused aside from the MMOs...Don't even need Doom to have Multiplayer either, that is horrible as well.

My biggest concern now would be if anyone leaves Arkane Austin after working 5 years on a project only for it to flop both commercially and critically, if Harvey Smith ends up leaving then I would bring Arkane Lyon and Austin back together rather than the split approach they have.