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hinch said:

Honestly feels like the days of old where you'd need powerful rigs to run most of these games at reasonable frame rates by sheer brute force. Because of crappy, unoptimised ports - take GTA IV for example. And even then still a mess due to shader compilation and shader pipeline-driven stutters. Which is exacerbated by the fact that a lot of upcoming games are UE based.

Feels like we need proper dedicated decompression units in GPU's to alleviate the issue. Or just avoid bloated games that use UE lol.

That and more devs actually try and intergrate DirectStorage into their games.

Sadly UE is really popular with AAA and some indies these days. Funny how Timmy spends his days bitching about Valve having their monopoly when he himself has basically drummed up his own with UE (For real, I hardly hear many talking about Unity, or fan sites dedicated to why Unity is a great engine, unlike the few studios I've seen dedicate themselves to telling the praise of UE).

Captain_Yuri said:

I think people have a miss understanding of competition vs competitive landscape. People think just because there is another company that "competes" means that it's a competitive landscape but that hasn't been true for a very long time. Just look at something like the telecom industry where you have like 3 big companies that are in charge for phones and internet and such yet they only have deals with one of the other 2 have deals and the deals are basically the same.

That is kind of where we are at with a lot of gaming products. GPUs for example isn't a competitive landscape. Nvidia sets the prices, AMD follows. CPUs are a competitive landscape, AMD comes out with CPUs, Intel comes out with better CPUs for competitive price, AMD discounts slow CPUs and brings out fast ones for competitive price, then Intel does the same. Consoles have kind of turned into a landscape that isn't competitive. This isn't the 360 vs ps3 era where Playstation and XBox are taking shots at each other. This is Playstation Winning while Xbox finding ways to stay relevant while Nintendo does their own thing. Xbox may have bought a ton of studios but by the time one of them releases an AAA exclusive, Sony has 5 more out.

The biggest shame is that future generations will never experience the crazyness that was the past era of gaming. The amount of drama and shots and excitment of the yester year was oof. These days it's just boring and quite lame.

Telecom industry is definitely a standout case for competition not really doing much of anything, like at all (especially when you look at how China handles it, where it's all operated by one corp, being Tencent). 

Consoles definitely feel like they've gone the route that Telecom has, since MS hardly does much to drive Sony, Nintendo actively ignores it's competition and drove it's prices up, despite each generation of trying to skirt by with lesser hw, or faulty parts.

Sony also gave up on free online play and just copied MS in charging to pay to play online, then Nintendo followed, which meant competition worked in complete reverse for the consumer. Now we're also paying $70 price tags, instead of prices coming down (Same with EGS promising to "pass the savings onto the consumer", and prices on PC haven't exactly come down in a perma fashion). 

These days the pot shots aren't done in commercials or posters, it's done in courts, and it's quite sad.



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