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curl-6 said:
HoloDust said:

Yeah, that does all look somewhat interesting to play around with - as someone who, at some point in the past, spent embarrassing amount of time building all sort of crazy machines in Minecraft and spaceships consisting of CPU breaking amount of parts in Kerbal Space Program, I do understand appeal of fiddling with such systems - the thing is I don't find stuff such as in this video to my taste in a Zelda game.

Power to those who do find these things appealing, they will certainly enjoy the game way more than I will (I'll still play it, I have to get it for my son who really liked BotW, so might as well play it anyway).

That's fair.

I recall you feeling that the physics systems in BOTW weren't as necessary to engage with as you would have liked, and from the previews that just came out, it does seem like the building mechanic is more integrated into the level design as it's used to travel between islands in the sky.

That's true, I didn't like that systems in BotW were quite limited and inconsistent - as I said in one of those old discussions, (as an example) if you give me an axe that can chop a tree, I fully expect it can chop through a wooden door or wooden sentry tower as well. Honesty, I don't see much changing in TotK in that regard.
Maybe that's my DM/GM brain talking, since in TTRPGs you let your players try whatever they want, and if it's consistent with the world they're in it should at least have a chance of succeeding (if they meet requirements). And as I said in that discussion, building a video game around that premise is a colossal undertaking - there is a reason why games that attempt to do it are very few, bordering still on experiments. I don't think that Zelda is or should be about that.

As for trains, motorcycles, steamboats, planes and all sort of other Aonuma's fetishes in Zelda, my view on that has always been - fuck no. ;)