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SKMBlake said:
DonFerrari said:

The narrative was certainly imbecile, but the way I see Sony answer was risk mitigation. They didn't make mobile games or changed their focus on console (they double down on investing on their best games and increasing scope), but attached functionalities to the console that would use the smartphone (and mostly useless ones).
I do hope that even with the increase in revenue on mobile gaming Sony keep their core in consoles and for smartphones they either use the PS+ streaming features or make the MP/GAAS games playable there but keep making a lot of great SP for console.

The problem with the PS Streaming app is that it requires a Dualshock 4 or Dualsense to work properly, cause PS (as Nintendo) consoles have console-specifi features. So it will be hard to expand as much as Xbox xCloud

That is partially true, if I'm not wrong if you play on iPhone you can use touch screen as dreadful as that is when streaming from PS5, for PS+ content I have no idea but you are most likely right although the purchase of a controller shouldn't be a big barrier when you want to reach as much as possible removing barriers is necessary.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."