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I view them as two different markets. The revenue from mobile games comes from adds and micro transactions while games on consoles are mostly from buying the game even if micro transactions sadly are on the rise there as well. Simplyfied it is the old quality vs quantity. Sell something cheep a lot of times or something expensive fewer times.

There are a few mobile games that I think matches the experience on consoles, but almost all of them have annoying ways to generate money that lessen the experience. But a few nuggets exists on mobile as well, but then the games cost a pretty penny in the same way that games cost on consoles.
The number of games that are free to play or very low in cost have created the expectations from consumers that mobile games need to be cheep or they are not worth the time.