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Signalstar said:

I mean the platforms that released between 2011-2013 for the most part did astonishingly worse than their predecessors.

DS - 154 M

3DS - 76 M

Difference - 78 M

PSP - 81 M

Vita - 16 M

Difference - 65 M

Wii - 102 M

Wii U - 14 M

Difference - 88 M

Xbox 360 - 86 M

Xbox One - 51 M

Difference - 35 M

PS3 - 87 M

PS4 - 117 M

Difference + 30 M

So barring the PS4 compared to the PS3 all the dedicated consoles were down massively compared to their predecessors and the PS4's gain were modest in hindsight. Around 236 M units less collectively. Certainly wasn't a healthy period for dedicated gaming devices.

The dedicated handheld market is pretty much dead. The closest thing surviving is the Switch Lite. The Switch was a bounce back of sorts but...

 You are leaving out how 3DS was overpriced on launch. It's entire gimmick was dead in 2 years. No second analog stick. Vita had poor marketing and support from Sony. Vita overpriced memory cards. AT&T. Wii U again poor marketing. Not reading the room in the Wii brand was dead by 2011. Bad hardware. Xbox One HORRIBLE showing and all the BS about DRM no used games. Always online. Don Matrick telling people to buy a 360 instead if they don't like it. TV TV TV TV TV SPORTS SPORTS SPORTS. Call of Duty. $500. Poor first part support through it's life. Canceled projects. PS4 and Sony said no DRM. Play used games. $400. Mobile had little to do with it. PS5 pretty much got everything right from the get go. It took a service for MS to somewhat course correct and Nintendo to release a new console.



Bite my shiny metal cockpit!