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crissindahouse said:
Ryuu96 said:

It's an L and a bit embarrassing but not the end of the world, Versus was joking about the rest, in case anyone misses the sarcasm, Lol. 

Definitely shouldn't happen with a 1st party but at least the difference is (from what I've read) only about 5%, I think they're so preoccupied with the Activision-Blizzard-King stuff that they're letting small things like this slip their view because honestly it is a small thing, it's a year old port of a franchise which is likely never getting a sequel, but it is bad optics wise to see a 1st party perform worse on Xbox than PlayStation (though technically, Minecraft does as well, Lol).

Guessing nobody from Xbox has been checking in on Ghostwire's progress (I.E. Phil) because that isn't Matt Booty's job, left Bethesda to their own devices but Bethesda doesn't care about ensuring Xbox is a priority, so they just shoved it out. Ultimately Xbox should tell them to make Xbox a priority but then again, it ain't like PlayStation is getting Redfall, Starfield, etc. The timed exclusives are over. This should be a one off simply because there is no way for it to happen again, Lol.

Unless something like Indiana Jones is multiplatform or Zenimax's MMO then yeah, parity at minimum should be enforced. Though I would assume they would be simply due to the fact that all eyes will be on them, as new major releases, I doubt anyone from Xbox/Bethesda was bothering to keep much of an eye on Ghostwire Tokyo's parity with PlayStation, unfortunately, and Tango had a deadline to meet.

Should tell them to update it to parity or above at least.

MS bought Zenimax/Bethesda years ago. You would think even with a year late release that the Xbox version should have been the version to get at least as much polish as the PS5 version. It's not as if they just started to work on the Xbox version after they've released the PS5 version did they? Maybe it's just me but in my head the unreleased Xbox version should have been already minimum at the same level as the PS5 version one year ago and then get even better with a year later official release. 

Don't disagree, I think what happened might be something like Tango's porting team is small for Ghostwire, Xbox not bothering to check if it has parity (because that should really be the assumed goal) and Bethesda Softworks not caring about achieving parity and instead just wanted it out the door because Ghostwire likely underperformed and they want Tango moved onto other things.

Like said, it isn't Matt Booty's job to watch over Bethesda, so it can't really be blamed on him, blame falls on Phil since they both (Matt and Todd) report to Phil but I doubt Todd Vaughn would even mention something as small as that in his meetings with Phil, Lol. Pretty embarrassing but ain't the end of the world, I'm assuming Xbox will tell Bethesda to aim for parity after this but like I said, not really much else it can happen with anyway.