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Mummelmann said:

Italic; that's actually a good take. For me, I loved that they kept the somewhat quirky nature of FF settings, with its monsters, characters and effects. But they also installed more mature elements with the main characters and story. They also managed to marry more modern gameplay mechanics with classical FF tactical focus. I found it to be an excellent balance. The licence system and gambit system were standouts for me, the former allowed for more custom loadouts and building compared to most FF titles and the latter allowed for fine-tuning of control of party members. The exploration and team-swapping mechanics were also ace. Story and the music were really good as well, in my opinion. Damn, it was near perfect for me, especially for its time.

I love FF12, it's fantastic. The plot is great, the voice acting may be some of the best in any video game ever. Combat superb, world amazing. The game even on PS2 wowed me with it's graphics and still does, even if I have the HD remaster. But little things like open world, summons not being the same names etc wasn't quite right. Still love it. Sometimes it's hard to explain what I mean by "Is it FF enough?" The feel.

But as many will argue, each iteration updates itself. FF games change, they change their characters, plot, magic system, how the character traverse the world (although this is because of advances in technology) and I'm all welcoming of all this but with each entry it felt like while many things changed it stayed the same. The things above were different but combat was basically the same, even with FF12 even if you could basically automate it, it was still ATB.

However, according to many, this includes combat but this is only the case in the last 1 entry (FF15 which as we know was meant to be a spin-off anyway). Even FF13 with it's issues still had an turn based ATB. FF16 will no doubt be a superb game and I'll probably play it one day but it's not what I want from an FF game, it can change all the standard I've mentioned above all it likes but to be completely action based? No party to manage? I can't even see an MP bar for magic, there's a dodge button. This to me departs too much from the series original gameplay.

Last edited by The Fury - on 17 April 2023

Hmm, pie.