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Mummelmann said:

Combat is really turning me away from it, I find that way too many games have samey combat. The whole spin, jump, juggle, build meters and bars to use specials etc. It's just tiresome and uninteresting to me. Unfortunately; even the new Dragon Age seems to be going this route, and it's not a pretty look on any RPG franchise (in my opinion). Just about the only game I ever tried that managed to make this fun and worthwhile was Dragon's Dogma, it had great combat which was actually fun.

I lost interest in FF after FFXII, and it's only worsened since then. FFXIII and XIII-2 were huge letdowns, as was FFXV, all due to the combat. It looks like this one will continue the trend on my part.

Funny you share all this negativity, considering the combat system of the game is designed by Ryota Suzuki, who is responsible for the battle system of Dragon’s Dogma.