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The whole Redfall saga had gotten me thinking about why I have been so disappointed with Xbox recently. I stuck with the brand because the first party output from Sony had gotten so stale/creatively boring/safe. There is so much potential with the MS first party but it’s taken so long for it to coalesce


I think a lot of it has been just how hard it is to upscale studios in the current climate. IIRC, arkane Austin is like 150 developers or maybe even less. By AAA that’s insanely low, and I think the primary reason Redfall is struggling to meet deadlines is the fact that by AAA standards it’s a very small studio.

But this goes to so many other XGS studios. Very few of them were large when Xbox bought them, and a lot of these games have taken an eternity to release because in every instance we have been hearing how the studio has been massively upscaling operations/trying to increase the scope of the games and hire more people

We are still probably years off from Xbox getting close to reaching its potential and to me that’s kind of sad.