the-pi-guy said: I kind of love threads like these. It blows my mind how much some mobile developers are worth. You see Sony buy Insomniac Games for $229 million, and then you hear about some random mobile developer no one on gaming forums seems to have ever heard of getting sold for a $1 billion or something. It's just fascinating to me, that our collective knowledge on mobile gaming just doesn't seem like much compared to what people know about the console market. The third biggest gaming acquisition was Tencent acquiring only 81% of Supercell, and it cost more than Zenimax. And yet I bet more people here would recognize Zenimax than Supercell by a substantial margin.
That may or may not be true. And yet last year was their biggest revenue ever. |
I just don't consider mobile gaming real gaming. Just MTX munchers designed for no other purpose. Even in the Arcade era you technically could beat a game or reach a kill screen on 1 credit with enough skill. Mobile gaming just seems you can't do much unless you spend money. I'm sure there is some exceptions but it has to be less than %1 of anything decent not designed to be total bullshit. Like browsing a Walmart Wii shelf in 2009