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curl-6 said:

I'm not saying it's impossible, but it comes back to the fact you'd be adding yet more and likely lower performance targets for games to hit, where the Series S is already struggling, plus potentially breaking compatibility for games that just can't run when portable. That's a rather messy proposition.

Plus, $500 is too steep for a handheld, at that price it will only sell to a niche audience of enthusiasts like Steam Deck.

What Microsoft doesn't get credit for these days is it's flexible software stack that does a lot of the hard work in abstracting different hardware environments which allows for a degree of flexibility in the hardware it can run with, without requiring much work on game developers behalf.

In short, Microsoft doesn't actually need identical hardware to the Xbox Series S to achieve compatibility, it has already established the software hooks/switches, so that if you load a Series X game, the device can tell it to run it in a "Series S mode".

Thus you only need to exceed the Series S hardware capabilities.

It's similar to backwards compatibility on the Series S, it has the hooks established so if you run an OG Xbox, Xbox 360 or Xbox One game, it will tell the games it's an Xbox One S and run those titles in that mode.

Remember the Xbox Series S is just an old 8-core Zen 2 complex, 10GB of Ram and a Radeon 6500XT class GPU... It's pretty low-end.



--::{PC Gaming Master Race}::--