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shikamaru317 said:
Ryuu96 said:

Didn't really notice it before but Arkane is pretty small huh.

Apparently only had 150 employees as of 2020 but Linkedin now says 269 but since Lyon and Austin at this stage are basically two distinct studios focusing on their own things that's like 134 for each game.

Makes me appreciate them a little more, also I suppose it's not a major surprise considering they've basically never had a major hit in sales and multiple underperforming titles.

Quite a few open job positions for both studios at least, more at Lyon though.

They are underrepresented on LinkedIn just like The Coalition and Ninja Theory. As I recall back when I was doing my studio size updates for this thread I had found a marketing post for the studio where they said they were over 300 back in 2020, and in the 2020 NoClip behind the scenes documentary an Arkane Lyon dev stated that the Lyon studio alone had over 150 devs at the time. Considering they only had like 230 on LinkedIn when I found that in 2020, and now are at 269, they definitely seem to have grown, I'd guess they are at around 350 now split between the 2 studios probably pretty evenly, for around 175 each. Plus there are 18 open position in Lyon and 13 open positions in Austin right now. 

The Wiki source for 150 lists that documentary but it's hard to say, she works at Lyon but she is very much talking about Arkane as a whole in that segment where she says they're 150+ people, the documentary was about both studios are her comments were in the closing note and about how Arkane overall is a creative studio.

Not including HR, IT & Administration and I've removed the duplicates according to MobyGames, Deathloop had 187 Arkane employees but that would be over the entire course of development so the actual studio size is likely less. Maybe 150-150 between them both. Typical Linkedin margin of error in that case.