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Machiavellian said:
EpicRandy said:

Really strange decision indeed but not that much of a deal breaker for me.
I sure love 60fps game but will take lock 30 anytime over flimsy 60fps.
Also since Redfall isn't aimed at competitive PvP but PvE make 60 fps somewhat less of a requirement.

But yeah really weird they can't do 60fps, should be easy to just drop some post processing and lower resolutions unless it is entirely a CPU bottleneck. This may point to the game not forcing the players to stick together as the culprit. Maybe the game is built so that the host is actually doing all the processing.

I find it funny that people are saying not having a performance mode where most games with performance mode never maintain it is a deal breaker.  I do not know how many games I have seen with performance mode have a choppy 60FPS experience the majority of the time and the biggest game last year which was Elden Ring barely could maintain 30FPS.

I personally would be happy if the game has a rock solid 30fps then a choppy 60fps where it dropping frames all the time but then again that is me.  I just want the game to be fun and interesting to play as I have lined up a few friends and my family to jump in and play the game.  Either way, until I get a chance to play will I know if I actually care about 60fps.

Yeah, not many open world games have a rock solid 60fps. Hell, even Horizon Forbidden West's Performance Mode was super choppy that many gamers preferred the 30fps Quality Mode. It was a post-launch patch that allowed it to properly run at 60fps. 

Many forget it's rare for open world games to have great performance to begin with. Let alone a combination of high resolution and high framerate lol