Machiavellian said:
EpicRandy said:
I thought about this some time ago, however this video goes in depth way more than I could or would. My suspicion actually rose from some Coreteks video a few years back where he stipulated that APU were going to eventually define gaming trends (he wasn't referring to console APU but low power cheap pc and laptop APU) and looking now at the 680m on chips like the 6800u he was pretty accurate.
However even if we assume 100% accuracy and series S is a trojan horse, it's not clear it actually is to:
- Build their own handheld in the future
- Just keep this possibility open
- Eventually produce a S slim that could target sub 100$ price point
- Make sure that their game, when played on PC (and third party handled), offers a maximum range of configurations.
- all of the above
If it turns out to be the case and MS does produce a handled Series S-like, I would certainly be interested in it. So there's that.
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I believe people are looking at this wrong. I believe he is saying MS is looking to create the Series S like the Switch, where it can be a mobile device as well as a plug in console.
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Yep that's his conclusion, which is entirely possible based on his reasoning and the facts he presents. However, I'm not entirely convinced that other incentive might not be what motivated MS to go for an entry point Series S with such specs in the first place.
Put it in another way, if you watch the video but replace the conclusion of (building a trojan horse to later create a switch like experience) to (building a trojan horse to make sure maximum compatibility with future low power/entry point laptop APU (by doing so maximizing the pool of potential pc GamePass users)) all his reasoning also work for this conclusion. Those line of thought may not be mutually exclusive either.