It Takes an Abbey: Developing Pentiment with a (Small) Remote Team - DStars 2023 - YouTube
Sawyer talks about making Pentiment here, in the end he talks about the results and says that it "sold enough" and it's "good enough" and the goal was to make something that would make people see the value in Game Pass, it was very much focused on being a Game Pass game, a niche quirky game. The team was very happy with it. He also said aside from having to move one member over to another team inside of Obsidian, his Pentiment team had 0 turnover, nobody left the company.







