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The Fury said:

So, Mass Effect 3, Star Wars Fallen Order. Guardian's of the Galaxy. FF9. Ghost of Tsushima, And Borderlands 3

Adding Prey

On the recommendation of gtotheunit. Game was really good and a great example of the immersive sim. Story was very good and how you choose things and can get around different scenarios in the game very well done but feels like the ideas are still locked by certain things. The idea doors need cards is good but it meant when I'm walking around for 30 minutes looking for that card because the only other way in I found requires level 2 strength I didn't invest in. It gives a sense to the idea of hoarding leveling up things to level up when I need it instead of what I want to do. I had high hacking and this only really came to help near the end where I could hack bots.

Also, ammo was scarce, maybe it's how I wanted to play but I usually like to beeline handgun and it's damage and I spent more time making ammo than anything and it wasn't until late game when I realised this was mostly pointless, as it didn't do enough and powers just to avoid the fights were better.

This isn't to take away from the game as a whole, these are minor things in an overall great game. I look forward to when Arkane Austin can make another game of this ilk.



Hmm, pie.