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Kyuu said:
DonFerrari said:

I'm rather in favor of quality instead of quantity, so if the publisher is worried releasing bad games will downgrade their average guess they need to only release good games.

The added quantity isn't detracting from the quality of the higher scored titles. Would you rather have Stellar Blade cancelled knowing it'd score in the low 80's or mid 70's on Metacritic thereby potentially lowering Sony's score as a publisher?

As long as any publisher invests in a larger number of projects, games scoring 80 or lower would be an inevitability, the score is bound to go down with higher quantities because not every studio is guaranteed to make great games. Sony investing in studios releasing not-so-great games isn't taking away from their reputable studios' work. Expansion risks have to be taken or else it'll slow down their growth.

And from my experience, quite a few games I played scoring 80 or below on Metacritic/GameRankings were great! There are hundreds if not thousands of underrated games out there.

I would rather have they working more and polishing the game to have its quality improved, they may choose to release as is and take the hit. I don't think we should just say if you can release more sure put shovelware together to buff the count. And in the end there isn't anything much relevant gained by "winning the publisher of the year" prize.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."