SvennoJ said: @Permalite Procedural generation can be used to save memory, but more so on disk since you still need all that procedurally generated stuff in memory. The simplest way for CPU to help RAM is to keep all data compressed in memory. For textures that's done by the GPU nowadays, yet world data can also be kept compressed and decoded on the fly. That's what we did when I still worked in GPS navigation. All the map data was compressed to the max with hash tables for random access, loading in chunks at a time to decode while searching or rendering the map. All with efficient memory use, storing everything in RAM with as few bits as necessary. More work for the CPU to decode and encode all the time, yet RAM was the bottleneck. For games, think of Minecraft data all being compressed in memory to allow for bigger worlds. |
No "r" in my name. So I don't get alerted.
And you are right, compression and loading in chunks is an age-old game design philosophy to work around memory constraints.
And yes, Ram disk will be faster than an SSD, you are running with orders of magnitude more performance, an SSD is just more efficient at streaming than mechanical hard drives, so it doesn't need to pre-cache assets as earlier to keep things running smoothly.
Kyuu said:
Consoles get "full" (or close to full) 3rd party support throughout a generation when they're adequately powerful and popular, Series S is neither of these. Some developers will not want to be stuck for 10-13 years to a system that is both weak and unpopular. So far it looks like PS5's specs/price is perfect for the current economics, so it (and comparable consoles/PC's) should be the new standard. Mandating Series S would lead to plenty of ambitious PS5/PC games skipping Xbox. MS should take a PC like approach (system requirements) at this point and officially make Xbox a full blown hybrid between console and PC. It would piss off some early adopters, but the pros outweigh the cons... I think. As far as I'm concerned Xbox's current relative success has nothing to do with the Series S. But again, by the end of 2023, a lot of opinions including some of my own will change. This year should be a lot more indicative than previous years as to where the market is heading. |
Series S hasn't been out for a generation yet, so it's hard to make that call on how supported it will be.
Xbox One was weak and unpopular, but still garnered 3rd party support all generation long.
EpicRandy said:
Think my math is correct on this. Series S is 10GB and X 16GB 10/16 = 0.625 meaning a loss of 37.5%. 16GB*0.375 = 6GB (the diff between X and S) |
6 is 60% of 10.
The increase from 10 to 16 is 60%.
Comes down to how you frame your percentages/question.
SKMBlake said:
I know. And my point was: it's okay to have sub-4k@60fps games, it's still better than the 1080p@30fps we got from most of the last gen games. But next-gen at 792p@30fps, nah. |
You are missing the point of the Series S. It's not about high graphics, high framerates, it's about being a cheap entry point to console gaming... Because lets face it, many nations are struggling financially, inflation is running rampant, costs everywhere are increasing.
The Series S is the counter to that trend so people can keep playing new games, cheaply.
--::{PC Gaming Master Race}::--