smroadkill15 said:
PC system requirements don't mean much for console optimization. I believe Silent Hill is a timed exclusive for a year so it will come to Xbox eventually. That's a lot of assumptions without really anything to back them up. A 3rd party dev who wants to release a game on multiple platforms will likely reach out for support from MS if it gets to that point, especially if it's a big publisher or independent studio, before dropping it entirely. Why would they be stuck to the Series X|S hardware for 10-13 years? They will certainly drop support by then and move on to the next Xbox. The Series S isn't going to be dropped until the gen is over. I'm not sure why this is even a talking point. There is a difference between what you think should happen and the reality of the situation. |
The last years of the 10-13 year period mainly apply to some A/AA games and sports games which traditionally support previous gen systems for several years. This generation is expected to last too long... and if the current super slow transition is anything to go by, the next crossgen period may persist even longer due to diminishing returns and rising costs. If Series S is mandated, a lot of games will either skip Xbox Series or be extremely held back. The gap between Series S and X/PS5 is massive as is (they're effectively 3 to 5 times more powerful per real world results).
Maybe I missed something but timed exclusivity is a contract. When the contract ends, the game isn't guaranteed to hit Xbox, but the publisher regains the right to do whatever they want. It doesn't necessarily confirm that it's coming to Xbox (although it likely will).
Consoles and PC are quite similar now. PC requirements give us a decent idea how demanding a game can be on consoles. Though I'm not sure these requirements are exactly final (if they are, expect the lowest native resolutions/fps on PS5 yet). Just don't be surprised if it skips Xbox, or if the Series S version ends up in a near-unplayable state. The Medium (from the same developer that's working on Silent Hill 2 Remake) with its relatively modest minimum requirements struggled on the Series S (Resolution goes as low as 648p at 30fps). It's fair to set an expectation from this and the trailer we've seen that SH2R will be at least notably more demanding on both console and PC (assuming said minimum requirements are final and fairly accurate, which they may not be).
We're not feeling Series S's limitations yet coz the vast majority of relevant games are still crossgen, and the few that aren't also don't have nearly as high of minimum PC requirements as SH2R. The workload will decide what's viable on Series S and what isn't. It's just common sense.