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Darc Requiem said:
EpicRandy said:

Memory bandwith need to be huge because at this point all assets are uncompressed. On memory bandwith a 4k texture will literally and exactly required 4x the bandwith of a 1080p one and texture are literaly what is bandwith hungry when rendering a game. So normaly the series S could get away with about 25% bandwith compare to the X but it have 40% meaning it has headroom when targeting 1/4 of the res. The lower bandwith ram part should be mostly used by the os reserved memory so no impact on game. You also find all other specs to have similar headroom to what they would required in this scenario. Dev can get away with minimum effort here by targeting 1/4 the res and having assets accordingly but great port to the S will try to tap into this headroom to target slightly higher res like 1200p when 4k on the series X.

So again the series S will be just fine for the entire gen.

That was fine theory before the gen started but we've already seen that it's not the case. Games are ready sub 1080p on the Series S and we haven't fully gotten away from cross gen yet. 

Quite rhe contrary most game just prove this theory. Sub 1080 games are also sub 4k on ps5 and series 5.