Kristof81 said: Rubbish. 3rd party devs don't even bother fully incorporating RDNA2 features which both series X and S support (where some of the crucial ones PS5 does not) and which would greatly improve the performance. 3rd party XS games seem to be an afterthought, since most of the porting time was spent on custom PS5 API. It's especially apparent in games where PS5 port performs better than its series X counterpart, where on paper, it absolutely shouldn't. Xbox port? Oh, they use DX right? ... proceed with copy/paste of unoptimised PC port. And series S is an afterthought of an afterthought. If people can run modern games on a Steamdeck, there's no excuses why wouldn't they run decently on series S. The only positive thing I can think of is that those games were planned years ago, with some priorities in mind and it can get better. Time will tell. |
Then name us a single 1st party studio that has been incorporating those magical RDNA2 features to a great effect. Will Starfield (30 fps on console) utilize them?
About time you accepted PS5 is just better at some areas. Magical features ain't saving the Series S.