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Norion said:
EpicRandy said:

That would simply not be the case or the game would also struggle at 1440p 30 fps on both PS5 and SeriesX. As long as the game target 4k@60 no reaon it should not run at least at 1080P@60 on series S with assets correctly adjusted for this target.

Way more realist to think game/engine will be better optimised when they drop last gen requirement and that it will actually be beneficial to the Series S.

We're already seeing games not have an option for 4k 60fps and the cross-gen period isn't even over yet so a game as huge and demanding as GTA 6 is gonna be will only run at 60fps on the PS5 and Series X at a resolution much lower than 4k. Because of that I highly doubt it'll run on the Series S at 1080p 60fps. Due to how anaemic it's gonna be a few years from now late gen there are gonna be cases of games that ran as badly on the Series S as games like Control and Cyberpunk did on the last gen consoles or at least close to that if Microsoft never stops mandating support for it.

4k 60 is still the target config for the system, dev wont just start targeting 1440p 30 as the gen progress. If anything it would be quite the contrary with dev having an easier time targeting 4k just like 1080p for the ps4. And as long as the target res is between 1440p+ to 4k the series s should not have any problem with 720p+ tp 1080p+ at same fps.