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numberwang said:
Pemalite said:

The 7800X3D hasn't got enough threads.

The 7900X3D is crippled when games use more than 6 cores.

The 7950X3D is probably the one I am most interested in... Or maybe just the vanilla 7950.

I would like to see AMD release revisions of these chips where both CCD's have extra cache, even if there is an impact to clocks or a higher TDP.

I've got a 5800X and a 3060ti with a 1080p monitor. Currently I am playing Witcher 3 ray tracing update and it's running at 30-60fps with DLSS balanced activated!

We are entering a decade of GPU bottlenecking due to limited ray tracing capabilities. High end CPUs won't be necessary for gaming for a long time.

I've got a 5950X, my use case is going to be different from yours... I'm running different resolutions, settings and games.

High-end CPU's are definitely necessary if you are pushing high framerates. I.E. More than 120fps.
And I definitely need more single core performance as Sins of a Solar empire (Released in 2008) still ends up chugging on a 5950X.

Consequently, I run a lot of stuff in the background and just fire up a game on top of it, hence the oodles of ram and a high thread count CPU.

But, with games targeting 8 cores generally, the 7900X3D is a bad choice as it doesn't have the extra cores on the CCD with the extra cache, the 7800X3D doesn't have the threads for my needs. (Although still a good option if all you do is gaming.)

And that leaves the 7950X3D.

As for Ray Tracing and the CPU, Ray Tracing is actually a very CPU heavy task, typically bounding volume hierarchy is still done on the CPU depending on implementation, which drastically increases CPU load.



--::{PC Gaming Master Race}::--