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NEW FORGE FEATURES

Editing 343 Industries Maps (Beta)

Players can now edit their own custom versions of Multiplayer maps developed by 343 Industries using Forge. By removing certain obstacles on these maps, players can open up new areas and pathways that weren't available in the default versions.

A limited number of pre-existing map objects can be manipulated, while certain elements of the map cannot be edited. For example, pre-existing lighting, navigation mesh for AI bots, audio, and reflection volume data cannot be rebuilt or changed. Using objects that rely on or normally change lighting, navigation mesh, audio, or reflection volume data might yield unexpected results. Script data is built once the map has loaded or when players enter Play mode.

Some maps, such as Bazaar, can be expanded in Forge. 

The full list of supported maps includes:

  • Recharge
  • Aquarius
  • Live Fire
  • Streets
  • Behemoth
  • Launch Site
  • Bazaar
  • Catalyst
  • Fragmentation
  • Deadlock
  • Highpower
  • Breaker
  • Oasis
  • Cliffhanger
  • Chasm

New Supported Game Modes and Gameplay Objects

Two new game modes and gameplay objects are now available for players to utilize in Forge. Players can now create custom game modes and maps based on Land Grab and Total Control. In addition, players can now add the Invisible Gravity Lift and Invisible Kinetic Launcher objects to their Forge maps.

Both of these objects will appear visible to players while in Monitor Mode but will be invisible in Custom Games.

Automatic Version History Notes for Metadata Changes

When updating the metadata (such as the name, description, and tags) of Forge assets, notes are automatically generated in the Version History menu. The Version History menu can be accessed via the file's Details menu.