Ok, here are some hardware news with video enhancing features, driver problems/fixes and some geek stuff:
Intel is also preparing Video Super Resolution for Chrome browsers
https://videocardz.com/newz/intel-is-also-preparing-video-super-resolution-for-chrome-browsers
Intel is also working on their own super resolution tech for video in Chromium browsers. We have already seen traces of such technology being referenced by Intel engineers for Chromium development, but it wasn’t exactly clear how and if it even works.
As it turns out, the technology is already enabled for certain Intel GPUs, but it is not officially supported yet and requires a manual change to be enabled. That said, there is no magic switch in the Intel graphics control panel, but a command that can be input for Chrome.
Microsoft introduces EDGE Video Super Resolution for NVIDIA and AMD GPUs
https://videocardz.com/newz/microsoft-introduces-edge-video-super-resolution-for-nvidia-and-amd-gpus
The video upscaling feature is now available to GeForce and Radeon users. Microsoft confirms that all RTX models (20, 30 and 40 series with Tensor cores) and Radeon RX 5700-7800 series will support this technology.
The AI technology will only work if the video resolution is lower than 720p but not smaller than 192 pixels wide or high. Furthermore, it only works for video content that is not protected by DRM (PlayReady or Widevine), so it may not work for sites such as Netflix or other streaming services.
Intel fixes high power load for Arc A7 multi-monitor setups
https://videocardz.com/newz/intel-fixes-high-power-load-for-arc-a7-multi-monitor-setups
Intel Arc A7 GPUs were known to suffer from high idle power consumption from the very start. The company has provided a guide on how users can achieve lower power states when using Arc GPUs. This may greatly reduce the power consumption (below 10W) for these cards when they are idle.
NVIDIA acknowledges 10%+ CPU usage driver bug after exiting games
https://videocardz.com/newz/nvidia-acknowledges-10-cpu-usage-driver-bug-after-exiting-games
A new graphics driver bug can cause high CPU usage from NVIDIA containers. Gamers have noticed a sudden spike of CPU usage after existing games, that can go even higher than 15%. This issue may not be easily noticeable, and may require checking system data.
An ultra-rare Radeon driver bug is breaking PCs. This exotic fix revived mine
https://www.pcworld.com/article/1529986/rare-amd-radeon-driver-bug-corrupt-windows-fix.html
The carefully sequestered, rock-solid-reliable PC I use to test graphics cards became completely and utterly hosed this week. I couldn’t even get the system to boot into Windows repair mode to try to troubleshoot it. The culprit? A rare conflict in the way Windows interacts with AMD’s latest WQHL-certified Radeon drivers, Adrenalin 23.2.2. Some quick Googling revealed that this has been happening to a small handful of other users since Adrenalin 23.2.1 landed in mid-February, with similarly devastating effects.
This experience would be an absolute disaster for anyone who isn’t the executive editor of a computer publication with a deep rolodex on hand (though AMD representatives are very responsive to driver feedback on social media). But fortunately, I was able to work closely with AMD on on the issue.
>>So yeah, unlike the broken GPUs, this problem is very real. For now, to avoid problems don't select "Factory Reset" when installing a new driver.
AMD releases FidelityFX Super Resolution 2.2 plugin for Unreal Engine
https://videocardz.com/newz/amd-releases-fidelityfx-super-resolution-2-2-plugin-for-unreal-engine
Around two weeks ago, AMD released a source code for its FSR 2.2 upscaling technology. The latest version has been available for at least two months now with games such as Forza Horizon 5, but AMD needed more time to prepare the documentation and test the plugins for broader use. With the just released Unreal Engine FSR 2.2 plugin, more game developers will be able to add the latest version of FSR with a few clicks.
And for those that like to see the ins and outs of the chips:
AMD's Zen 4 I/O Die Detailed Courtesy of ISSCC Presentation
https://www.techpowerup.com/305485/amds-zen-4-i-o-die-detailed-courtesy-of-isscc-presentation
Although we've known most of the details of AMD's I/O die in its Zen 4 processors, until now, AMD hadn't shared a die shot of the cIOD, but thanks to its ISSCC 2023 presentation, we not only have a die shot of the cIOD, but some friendly people on the internet have also made annotations for us mere mortals. There are no big secrets here, but based on the annotations by @Locuza_ we now know for certain that it's not possible to use the current I/O die with three CCDs, as it only has two GMI3 interfaces, to which the CCDs are connected.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.