Machiavellian said:
No I did not miss that statement but does that statement means it actually brought in new users and increase the audience of Halo and expanded its reach. Popular playlist does not mean popular Halo. So until I actually see the game itself become more popular my point still stand. Yes, Forge make old heads happy but each and every year Halo continue to lose audience. If the only thing Halo does is keep the old heads its decline will continue. Forge is a nice tool as I stated but I would not consider it the top priority going into the new engine. If I have only a certain amount of engineers, I would rather them get the absolute most out of Unreal then waste years trying to replicate Forge in Unreal and come out with a so so product. Forge is really a MP component but to get people back into Halo, the Singleplayer must be on point. That would be my biggest focus. Since the MP is a free to play service now, if we really want to be realistic and forge is this critical to its success, then leave the MP in the same engine. For Singleplayer use the Coalition expertise to push the engine for the singleplayer and concentrate on crafting the best SP possible. Keep the MP in the old engine since its a service and when you are able to dedicate enough engineers to replicate it in Unreal do so. The 2 components actually probably just should be developed separately anyway. |
Yes Halo Infinite player base is certainly lower than MS would like. Forge didn't seem to help too much. What was once surely the biggest game series on Xbox Live back in the day is currently the 17th most played game on Xbox, behind 6 other Multiplayer Shooters and only 1 place ahead of BF2042. That Halo can be only the 7th most popular multiplayer shooter on Xbox would be a crazy thought a decade ago.
Popular Xbox games — February 27th, 2023
They seem to have a lot of content in the pipeline for it but I don't know whether that will help it gain popularity. Halo seems a shadow of it's former self.