Imaginedvl said:
Money, is the only reason why those exclusivity deals happen. Nothing else. Maybe sometimes you get something more tangible assets/resources (cloud infrastracuture/compute time out of it, stuff like that) but at the end; on paper it goes down to a simple thing: numbers. We are talking about public companies here... They care about ONE thing (and should be caring about that only): revenues, profits and how much money the shareholders will make. Not about donuts... If the other one comes with more money; those donuts will mean nothing... |
Sure money is always important, but that doesn't mean it will be from moneyhat. Plenty and plenty of japanese titles didn't release on Xbox, and sometimes not on Switch and someothers on PS, and there was 0 moneyhat involved it was just that the platform considered that their profit and roi would be better by sticking as exclusive instead of multiplat and you do know there is just a lot of examples.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."