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Imaginedvl said:
DonFerrari said:

Not always. A lot of exclusives on Playstation didn't need any moneyhat, they were simple fruit of relationship and past success like Yakuza and Persona. It needed MS expending money to receive the content but there was 0 barriers from Sony on they getting the content after MS gone there and paid to have what Sony was getting for free.

Money, is the only reason why those exclusivity deals happen. Nothing else. Maybe sometimes you get something more tangible assets/resources (cloud infrastracuture/compute time out of it, stuff like that) but at the end; on paper it goes down to a simple thing: numbers.

We are talking about public companies here... They care about ONE thing (and should be caring about that only): revenues, profits and how much money the shareholders will make. Not about donuts... 

If the other one comes with more money; those donuts will mean nothing...

No need to argue if you really want to believe otherwise anyway :)

Sure money is always important, but that doesn't mean it will be from moneyhat. Plenty and plenty of japanese titles didn't release on Xbox, and sometimes not on Switch and someothers on PS, and there was 0 moneyhat involved it was just that the platform considered that their profit and roi would be better by sticking as exclusive instead of multiplat and you do know there is just a lot of examples.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."