By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kakadu18 said:
SKMBlake said:

Yes, the narrative is "look how well it sold despite the absence of games, imagine now how it would be with actual games releasing on it" but we all know that's not how it works. PS4's best year was in 2018 (Spider-Man, God of War, Red Dead Redemption II - not exclusive but system seller), yet it sold less than 2017.

2018 was really late into the PS4s life. 

I know, that was not my point.

Kakadu18 said:

The Switch had a bigger lineup in 2022 than in 2020 and 2021 and yet it sold less. So exclusives don't sell hardware or what? 

You could've use 2019 which has a way better line up than 2020 but sold less than 2020. Ans your question shows that you didn't get my point (but you usually do get my point, so I don't understand why is it different now).

Kakadu18 said:

In the case of XBS it's now it's third full year, not it's fifth like 2018 was for the PS4. That comparison is just bad. It didin't have many big exclusives yet. There's still a lot of potential.

You don't need to focus on my example putting into context, my point was: games helps but if the market's natural trends go towards it, the boost won't be that big. And saying "if it sells a lot without games, imagine what would be with games" isn't good math, cause market doesn't necessarily work this way.

I said PS4 2018 vs 2017 cause 2017 was peak year (main topic of this thread), mostly caused by the Slim (thus, price cut) + PS4 Pro boost, so make sense that it peaked that year, that was what the market was looking for at that time.