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the-pi-guy said:

Some of the VR headsets were supposedly focused at infinity. As I said before, most of the current ones as far as I'm aware, are focused at around 2 meters. Not exactly sure what the reasoning for that is. Probably a combination of reducing eye strain, and probably that it's a good fit for physical movement. It's about 2 arm lengths away.

That would actually be great news if PSVR 2 if focused at around 2 meters. They did change the lens design as this patent suggests
https://arstechnica.com/gaming/2022/02/sony-has-patented-a-method-to-fix-god-rays-in-vr-headsets-like-psvr2/
The tear down video clearly shows the fresnel lenses while psvr 1 had traditional curved bulky lenses.

At 2 meters I can still see much more without glasses. (Even better when high, thc seems to relax your eyes, makes it possible for me to read the subtitles on TV without glasses. Although horror games in VR while high might be a bit too much!)

I guess it's user specific what the actual focus distance 'feels' like. All I can find that relates to focal distance on it is this:

What is PS VR Cinematic mode?

This is a mode to view the PS4 system UI and all non-VR games and applications on a virtual screen. This screen has varying sizes from Small (117 inches), Medium (163 inches) and Large (226 inches), placed virtually at 6 – 10 feet away (the size of the screen may feel different depending on the individual).
So PSVR was 2 to 3 meters.

FOV wasn't 'constant' either as without glasses I could place the screen closer giving it a larger fov, like sitting closer to a tv. My glasses stopped the headset from going fully in, so while sharp, the fov of the headset was slightly smaller (still quite a bit larger than the frame of my glasses though)

PSVR 2 has a wheel to change IPD by actually moving the screens in the hardware (see tear down video). This will be a nice improvement over the software IPD setting of PSVR (which many never used to properly calibrate the headset). I never bothered to change the IPD when not using glasses on PSVR1, but should have since the 'screen' moved in further which changes all the optic angles. The lenses were closer to my eyes without glasses on.