Here's a couple PCGamer articles that didn't fit in the news, but you may find interesting:
Oops, ChatGPT can be hacked to offer illicit AI-generated content including malware
https://www.pcgamer.com/oops-chatgpt-can-be-hacked-to-offer-illicit-ai-generated-content-including-malware/
Remember a while ago when OpenAI Ceo, Sam Altman, said that the misuse of artificial intelligence could be "lights out for all?" Well, that wasn't such an unreasonable statement considering now that hackers are selling tools to get past ChatGPT's restrictions to make it generate malicious content.
Checkpoint reports (via Ars Technica) that cybercriminals have found a fairly easy way to bypass ChatGPT content moderation barriers and make a quick buck doing so. For less than $6, you can have ChatGPT generate malicious code or a ton of persuasive copy for phishing emails.
Well, now we know why Google closed Stadia
https://www.pcgamer.com/well-now-we-know-why-google-closed-stadia/
January saw the closure of Google's Stadia cloud gaming service and, while Google managed the process well and no-one was left out of pocket, now we know the big reason why. The UK's Competition and Markets Authority has been in the headlines for saying it will oppose Microsoft's proposed acquisition of Activision Blizzard, and as part of that it released various statistics about the games industry, including the cloud gaming market. It makes painful reading for most companies in the sector apart from, funnily enough, Microsoft.
The CMA's provisional findings include a section on cloud gaming that includes statistics on how many people used various cloud gaming services. It doesn't provide exact headcounts but each service's market share as a percentage range, over the period 2021-2022, based on monthly active users, and the report makes clear these figures are based on information provided directly by the companies concerned. These percentages also reflect global use and not just the UK audience.
The breakdown follows. The xCloud designation incorporates various Microsoft services, most notably Game Pass, and it's that which probably lies behind the incredible growth seen here.
Cloud gaming market share in 2021
- xCloud: 20-30%
- PlayStation Cloud Gaming: 30-40%
- Nvidia GFN: 20-30%
- Google Stadia 5-10%
Cloud gaming market share in 2022
- xCloud: 60-70%
- PlayStation Cloud Gaming: 10-20%
- NVIDIA GFN: 10-20%
- Google Stadia: 0-5%
- Amazon Luna: 0-5%
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
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