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Pemalite said:
Leynos said:

 Terranigma is another one that was pulling of 3D effects using only sprites. The entire overworld is underground. Looks like an inverted Animal Crossing but on SNES

Outside fo Square Quintet probably got the most out of the system without resorting to the FX chip. SNES only allows 256 colors on screen at once and yet this game was pulling some lighting effects not common with 2D hardware. It always seemed like it had more going on screen than it does.

Actually the SNES can display more than 256 colours on screen at once... The actual real "limit" is more like several thousand thanks to color arithmetic and transparency effects.

It employs a plethora of "modes" and "tricks" to accomplish that however like HDMA.

For example.. Donkey Kong had different colour gradients for it's background layer on a per-scanline instance... Which allowed things like sunsets to take place.


And in Donkey Kong Country 2, RARE actually used math to subtract/add colour data to create transparency effects (And thus additional colours) to create additional colour gradients on the Crystals.
The SNES was actually capable of some incredible stuff considering it's early 90's hardware, only the PC had it beat.

What are your thoughts on the Sharp X68000? Do you count home computers under PC? How did it compare against late 80's and early 90's PC's? That thing was a beast.