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  • The first project built on Unreal will be "Project Tatanka," a codenamed game being developed by both 343 and Certain Affinity. Originally, Tatanka was believed to be a battle royale mode for Halo Infinite.
  • 343 has also paused the active development of campaign-style story content for the time being. Developers were prototyping and pitching new Unreal-based Halo projects, but many of those developers have been cut.

Windows Central is able to corroborate the report about the move to Unreal, as sources familiar with the situation have been in contact. Internally, there was a fierce tug-of-war over the change, with one camp of developers desiring the switch and another arguing that Halo should remain on Slipspace. Often, different development teams were bound by entirely separate non-disclosure agreements (NDAs), preventing active communication and collaboration. Notably, we've heard unconfirmed reports that Microsoft has a prototype of Halo Infinite's popular Forge Mode mapmaking tool running in Unreal. We've also heard that the Slipspace build of Project Tatanka hasn't been updated since early December, which lends weight to the notion that it's moving to Unreal. Ultimately, though, it will be difficult to get full confirmation until 343 communicates this news officially.

Windows Central can confirm that there are no plans to "kill" Halo Infinite between now and the release of Project Tatanka, and that Halo Infinite will continue with new planned releases such as the upcoming Season 3: Echoes Within on March 7.

Based on what Windows Central has heard from people familiar with development processes, the image of 343 under Bonnie Ross appeared to be one of chaos and rivalries, with various teams united only by their love and passion for the Halo franchise.

Report: Windows Central

If they already have a build of Forge running on Unreal Engine then that is encouraging, even if it's just a prototype, they only made the decision to switch to Unreal Engine late last year. All they need is to nail Forge + Feeling and then switching to Unreal Engine will 100% be the right decision and massively improve development.

Honestly I think in the long run, this reboot of the studio will be a good thing, it sucks that it will take time but I'm willing to wait for Halo to get things right under new leadership, people were demanding new leadership for years as well, this is what it looks like, y'all going to have to be patience with Pierre now, it's a different 343.

Last edited by Ryuu96 - on 31 January 2023