Curious what Tatanka has evolved into.
What else can it be beyond Battle Royale?
In regards to engines, I've been pointing out for a while now all the developers killing their internal engines in favour of Unreal Engine...As development gets more complex, it's just too much of a headache to maintain your own engine, it's disappointing to see so many internal engines die as it removes some uniqueness but it is ultimately better for development for many.
Switching to ID Tech would likely present near enough the exact same problems as Slipspace has, as long as Microsoft was unwilling to hugely staff up 343i...We can talk about IW Engine but CoD has like 5 studios, thousands of employees, working on it at all times, it barely needs external support.
We're seeing Bethesda studios internally move away from their internal engines and towards Unreal Engine too even though a few of those were built from ID Tech...Sure Doom still uses it and Doom is amazing but Halo is far more complex than Doom, from Forge to the physics to the sheer amount of content it demands.
Certain Affinity would have to learn ID Tech, Skybox Labs would have to learn ID Tech. Contractors would have to learn ID Tech...Then they'd lose those contractors and they'd have to teach new contractors how to use ID Tech...Doesn't really matter if ID Tech is easy to learn, Unreal Engine is easier and everyone knows it by default, they don't need to learn anything.
Providing that Halo can transition over to Unreal Engine...But Halo would need to transition over to ID Tech too...It's about the same amount of work...But in the end ID Tech Halo will likely have the same contractor issues that 343 has right now while Unreal Engine would have no such issues. There is no way around this unless Microsoft hugely staffed up 343i and opened other 343i studios which they didn't seem to want to do.
It's a bit disappointing to see everyone covert to Unreal Engine...It is what it is...It's where the industry is heading...Lets hope it's for the better development wise though....As long as they can nail the "feel" and Forge can come over then ultimately it will be the right decision and improve development a lot.