EspadaGrim said: Jeff Grubb is saying that Undead Labs is working on a New IP other than State of Decay 3. |
This is apparently wrong.
Bit of miscommunication happening, someone in Era said that is what Grubb said based on a 3rd hand account, Idle posted it on Twitter, others responded in Era that Jeff never said that, Lol.
The Podcast is locked behind a paywall until next week.
What Jeff apparently said (I can't confirm for myself) is that he thinks Hellblade II is Fall 23, Starfield is June and that The Coalition's new IP is 2024.
shikamaru317 said:
It says no Halo singleplayer game or content currently in development. Best case scenario, they build up a new singleplayer team for the sequel to infinite, which will take at least a year from now to do as slow as Xbox is at staffing up studios. Then 4 years of development or more after that point to make the singleplayer and multiplayer content for the sequel to infinite. Meaning next Halo story content from 343 themselves will be in 2028 at the earliest most likely, possibly 2029. That is disastrous in my eyes. If 343 had been doing their job these past several years from say 2018-2022, if Frank O'Connor was actually good at Halo franchise management, they would at least have 2 story based Halo spinoffs already in development via 2nd party studios which could release between now and 343's earliest possible Halo game with new story content in 2028. Instead they have no story content, 1st or 2nd party, in development currently, meaning the earliest that any studio, 1st or 2nd party, could deliver anything more than a small campaign expansion for Halo Infinite would be 2027 most likely. For a franchise as popular as Halo to have no story content whatsoever in active development is frankly inexcusable in my eyes. |
Yeah, 343 never had any Infinite story content in development, they were only doing pitches for future Halo stories.
Correct, the next Halo story will likely be very far away, as they'd need to staff up again.
Unfortunately 343 prior to Pierre never really bothered with spinoffs (it's too early to see if that changes) so he can't magic up what doesn't exist.
Nowhere does it say that Halo story is dead though, is my point, it's just going to be a while.
What it looks like is that Tatanka will be the test bed for Halo on Unreal Engine and they'll go from there, Infinite will likely be supported on Slipspace engine for as long as possible, I'd guess until Tatanka releases now, as they slowly convert everything over to Unreal Engine.
Typically, the Multiplayer and Gameplay is built first, they'll focus on nailing the "feeling" of Halo on Unreal Engine first and that will be done via Multiplayer experiences, then they will build the Campaign after that is nailed down.
This is basically a studio reboot, it's going to be a long process.